From previous discussions, the QUIT event is triggered by the player if it cleanly closes the filter chain, and so Reclock (James will know the details!). Some players seem to dump the filter chain in a way that does not generate this event. In some cases (eg. Theatertek) there is little to be done but consider using "STOP" instead although that may cause too many events.
I haven't noticed that problem with mpc-hc. If you raise it with them maybe they could fix it.
I haven't noticed that problem with mpc-hc. If you raise it with them maybe they could fix it.