Aceso
Well-Known Member
- Joined
- Jul 27, 2020
- Messages
- 63
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- 10
Not up to me, not my application. As to not liking the limitations. Had the initial versions not being abused during trial, there would have been no limitations. And by abusing, i mean abusing. The audio/video licensing server (which AnyStream contacts prior to each download, see the FAQ) was getting absolutely HAMMERED with video/audio license request from dozens of trial versions, HUNDREDS of requests over short periods of time. Each and every one done by a trial user, NO EXCEPTIONS.
If i were to guess it would be because the first 2 releases were unlimited in terms of downloads, so trial users were i'm guessing planning to do a "hit and run". "Hit and Run" here meaning to grab AS MUCH AS THEY CAN, WHILE THEY CAN for as long as the trial period is and then never come back (not buying a license). To prevent such abuse, the limitation system was implemented.
As unfortunate as it is, you have those abusers to thank for the limits.
That explanation doesn't explain why there are limitations though. That explains why the trial version has limitations which makes perfect sense, but just because one has it doesn't mean the paid version needed to have it. As you said it was mainly do to "Hit and Runners", but in this case people paid which fulfilled the thing that people were afraid they would get.
The problem I see with the limitations is that it favors people who sit there and will constantly download versus those who do it in bursts. Since the ones who essentially keep it running will get more tokens over time due to it constantly refilling where as someone who does it in bursts (likely most users) will have to wait for the refills more often. Over a week's time the one constantly downloading could max out the amount of tokens while the one who downloads in burst could maybe hit half that before it "resets"