I think so. As this happens only very rarely on my system I will let you know if I get any more problems over the next few weeks, now I have D3DO running.
Is that really you Max??? Or has someone hijacked your account? Or maybe alien abduction?after 120' Reclock had to resync itself....doing some slight scratches & pops, so I've raised the PCM max latency from 20% to 25, and if that's not enough I'll try 30.
anyway, if the only problem now is that Reclock does some glitches for one second every 2 hours.........I think I can live w/ that
It is called "sync" in Reclock properties screen and in the log e.g.what "audio desync" are you talking about ? that's an indication in Reclock's panel ?
It is the number of millseconds the audio leads or trails the video. If it hits your latency threshold (100ms default with 500ms/20% settings) that is when a sample is dropped.wave audio sync=1 wait=3028 Y=77033 Ud=76800 size=24576 Ti=632 e=-233 U=-17 freq=47874(+1)
Sounds like you may have a "rogue process". Have you checked you do not have anything that might be doing something, e.g. updating itself, at the time you experienced your glitch?I dunno why Reclock got nuts after 2H, maybe coz I set my soundcard latency a big higher(from 128 to 256.... samples I think)
I've searched extensively through google, HPET renders all this tweaks useless as I understand it.Are you doing any low level tinkering with "quantums" or similar on Vista? I eventually removed "timeres" from my boot.ini. I was not sure but I came to the conclusion that some players anticipate having a certain amount of time at the processor in a go and if you reduce the timeslice sometimes they don't get all they need doing done.
well the other thread is for Reclock bugs, not to clutter James reading time as I see it.Isn't it ironic that now we have a "chitchat" thread, we seem to be talking almost exclusively about Reclock!
well I set them all in low prio on cores 1/2, and KMP in high prio on cores 0/1/2/3Sounds like you may have a "rogue process". Have you checked you do not have anything that might be doing something, e.g. updating itself, at the time you experienced your glitch?
I believe "samp" is just the size of an audio sample, "packet" if you will - 1 sample per frame = ~43ms @23.976fps. I know the maths doesn't quite work out; Not sure why. They seem to think there are 1024ms in a second or something?!and what is "samp" close to it ?
humm, I guess I should play around with the prebuffer size then instead..I'll try 400ms.
Fair comment!hummm, didn't you just say that I shouldn't raise it >20% a few hours ago ?
? Where did you read this?and it's FS OSD is apparently D3D(it also disables HR OSD)