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CPU usage

3D-VR-Fan

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There is a status of CPU usage. Even if graphics hardware acceleration and 3D an additional usage of CPU power would be great. I have that computing power, why not using it in parallel and additional to graphics card acceleration?
 
I have that computing power, why not using it in parallel and additional to graphics card acceleration?
That's simply not possible in a sensible manner.
The Graphics cards have a built-in encoder, you can't just let it work on some frames while forking off others to the CPU. The Encoder needs a continuous stream of frames and these will reference each other, etc...
 
The Encoder needs a continuous stream of frames and these will reference each other, etc...
OK. On the one hand, this is a valid argument, on the other hand it is ridiculous not to use given (and paid) resources.
So it remains an architectural issue. One should think big... parallel computing on different resources.
 
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