That was Nintendo for the Famicom. Essentially, it was the first game console to allow 3rd-party developers to release licensed-games on their system. Atari, I believe, fought them in court over this and it came out in Nintendo's favour. It was an innovative step indeed.Years ago, a games machine manufacturer - possibly Sega but I cannot remember - produced games cartridges where some essential (and copyrighted) code for the os to function was embedded in each games cartridge.
Nintendo also invented regional-lockout on their systems. So even authorised games would not play on the incorrect machine. SEGA did this as well. The "universal adapters" worked by allowing you to place an authorised cartridge in one slot, that only connected the game's security to the console, and an unauthorised one which connected the game data. Under the USA's DMCA that would now be illegal, as would Game Genie's and Action Replay's - however that isn't to say they're illegal outside of the US, since here in Australia (for example) a company cannot bring legal action against someone who intentionally circumvents regional lockout. I'll also note that the GG's/AR's didn't crack the protection, they simply passed it through from the inserted cartridge (so essentially, without an authorised game cart in they wouldn't boot at all).And my recollection is that people made two into one adaptors so you could connect both an authorised game and an "unauthorised" game into the cartridge slot at the same time.
You're talking apples and oranges here. It's one thing to be able to play something outside of its officially released player (Real Advantage) - but it's another thing to actually be able to write your own player code from scratch. Think of it like this, a piece of Software that runs on Windows can be run in Linux or Mac using a "Windows Emulator" (WINE for instance) - but it's an entirely different story if you were to, say, write code that allowed Windows applications to be run natively (OpenOS). Now contrary to popular belief, you CAN write your own compatible code and avoid paying licences, if you've developed your "compatible" codec without using copyrighted material.Now the thought arises whether it is possible to somehow create a program (whether for making back up copies or playing back content) which somehow grabs, "borrows", or uses in some way, code out of a licensed player which is also installed on the same hdd.
http://www.avsforum.com/avs-vb/showpost.php?p=11631557&postcount=128...you'd think the license for TrueHD decoding, which uses MLP, would cost something.
http://www.avsforum.com/avs-vb/showpost.php?p=11412693&postcount=2880I do not think these companies double charge for the same codec in DVD and HD DVD/BD. In addition, lossless audio is free, if you license the lossy versions.
I don't know what the fees will be. For example, both TrueHD and DTS lossless are free if you license the lossy versions of their codecs.
Interesting. Does this work .evo files containing multiple video streams (U-Control or similar)?
It ain't free but those who know the correct number won't talk...
If you are talking about buying a license for HD/BD playback, you're looking at
-MPEG-2
-H.264
-VC-1
-AC3
-DTS
-DD+
-DTS HR
-TrueHD (lossless)
-DTS MA (lossless)
-AACS
-BD+
-HDi
-BD-J
From this list it is known, that the MPEG-2 license is $2.50, AC3 is around $1, VC-1 and H.264 is under $1
and the lossless versions of DD/DTS are free if you license the non-lossless versions.
It adds up...
Diogen.
Aside from the AACS LA and BDA Empire licensing issues, it's not just a simple thing to "throw" together a software video player. That is an enormous undertaking, and from I've gathered, Slysoft's staffing is pretty slim and there's no way they could support the development of a standalone player without additional resources.
I'm not being negative of Slysoft, they have fantastic products and provide excellent support for their current apps, I'm just being realistic.
Our staff is slightly larger than you would be able to gather from the outside.
But whatever - it's no problem to stock up our staff if the situation does require it.
Our staff is slightly larger than you would be able to gather from the outside.
But whatever - it's no problem to stock up our staff if the situation does require it.
I have to add my support for a Slysoft HD/BD Media player.
KH